Trigger4Win/libcmdline/Parsing/ValueMapper.cs
2015-04-10 00:09:58 +00:00

118 lines
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4.3 KiB
C#

#region License
// <copyright file="ValueMapper.cs" company="Giacomo Stelluti Scala">
// Copyright 2015-2013 Giacomo Stelluti Scala
// </copyright>
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.
#endregion
#region Using Directives
using System.Collections.Generic;
using System.Globalization;
using System.Linq;
using System.Reflection;
using CommandLine.Infrastructure;
#endregion
namespace CommandLine.Parsing
{
/// <summary>
/// Maps unnamed options to property using <see cref="CommandLine.ValueOptionAttribute"/> and <see cref="CommandLine.ValueListAttribute"/>.
/// </summary>
internal sealed class ValueMapper
{
private readonly CultureInfo _parsingCulture;
private readonly object _target;
private IList<string> _valueList;
private ValueListAttribute _valueListAttribute;
private IList<Pair<PropertyInfo, ValueOptionAttribute>> _valueOptionAttributeList;
private int _valueOptionIndex;
public ValueMapper(object target, CultureInfo parsingCulture)
{
_target = target;
_parsingCulture = parsingCulture;
InitializeValueList();
InitializeValueOption();
}
public bool CanReceiveValues
{
get { return IsValueListDefined || IsValueOptionDefined; }
}
private bool IsValueListDefined
{
get { return _valueListAttribute != null; }
}
private bool IsValueOptionDefined
{
get { return _valueOptionAttributeList.Count > 0; }
}
public bool MapValueItem(string item)
{
if (IsValueOptionDefined &&
_valueOptionIndex < _valueOptionAttributeList.Count)
{
var valueOption = _valueOptionAttributeList[_valueOptionIndex++];
var propertyWriter = new PropertyWriter(valueOption.Left, _parsingCulture);
return ReflectionHelper.IsNullableType(propertyWriter.Property.PropertyType) ?
propertyWriter.WriteNullable(item, _target) :
propertyWriter.WriteScalar(item, _target);
}
return IsValueListDefined && AddValueItem(item);
}
private bool AddValueItem(string item)
{
if (_valueListAttribute.MaximumElements == 0 ||
_valueList.Count == _valueListAttribute.MaximumElements)
{
return false;
}
_valueList.Add(item);
return true;
}
private void InitializeValueList()
{
_valueListAttribute = ValueListAttribute.GetAttribute(_target);
if (IsValueListDefined)
{
_valueList = ValueListAttribute.GetReference(_target);
}
}
private void InitializeValueOption()
{
var list = ReflectionHelper.RetrievePropertyList<ValueOptionAttribute>(_target);
// default is index 0, so skip sorting if all have it
_valueOptionAttributeList = list.All(x => x.Right.Index == 0)
? list : list.OrderBy(x => x.Right.Index).ToList();
}
}
}