NB6_Hazards/Hazard/Hazard/KV.cpp
Jonny007-MKD e14e3b15d8 Modified PrintPrimImplikanten
Jedes Element eines PrimImplikants wird nun in KV_PiGroups (=Kuller)
einsortiert, die anschließend mit PrintPrimImplikantenGroup gezeichnet
werden
2014-01-05 19:20:24 +01:00

303 lines
No EOL
9 KiB
C++

#include "stdafx.h"
#include <vector>
#include "Cell.h"
#include "PrimImplikantCollection.h"
#include "..\..\GDE_3_2008\graphics\graphicfunctions.h"
#include "KV.h"
extern uint dimension;
extern uint numElements;
extern bool KNF;
using namespace std;
void KV::Clear()
{
int ww, hh;
get_windowsize(&ww,&hh);
set_drawarea(ww,hh); // Setzen des Zeichenbereiches
clrscr(); // Clear screen
}
void KV::Print(uint offset)
{
this->Print(offset, offset);
}
void KV::Print(uint offsetX, uint offsetY)
{
this->offsetX = offsetX;
this->offsetY = offsetY;
this->PrintRaster();
this->PrintString_Var();
this->PrintVariables();
this->PrintCellValues();
this->PrintPrimImplikanten();
updatescr(); // make this f****** GDE update, does not work everytime :/
}
uint KV::width()
{
return this->widthPx;
}
uint KV::height()
{
return this->heightPx;
}
void KV::Setstring_Var()
{
this->string_VarY = "";
this->string_VarX = "";
for (uint i = 0; i < this->variables->size(); i++)
{
if (i >= this->numVarY)
this->string_VarX += this->variables->at(i) + " ";
else
this->string_VarY += this->variables->at(i) + " ";
}
this->string_VarX = this->string_VarX.substr(0, this->string_VarX.size()-1);
this->string_VarY = this->string_VarY.substr(0, this->string_VarY.size()-1);
// Weitere Initialisierung der restlichen privaten Klassenelemente.
this->VarX_Length = max(this->edgeLength+1, this->string_VarX.size() * 9);
this->VarY_Length = max(this->edgeLength+1, this->string_VarY.size() * 9);
}
void KV::PrintRaster() // Erstellt die Felder: ▯▯▯
{ // ▯▯▯
// ▯▯▯
this->Line(this->VarY_Length, 0, this->VarY_Length, this->heightPx, BLACK); // first vertical line, one edge shorter
this->Line(0, this->VarX_Length, 0, this->heightPx, BLACK); // second vertical line
for (uint w = 1; w <= this->numFieldX ; w++) // vertical lines. Periodic with (edgeLength + 1)
{
uint X = w * (this->edgeLength + 1) + VarY_Length; // X position of the line
this->Line(X, 0, X, this->heightPx, BLACK);
}
this->Line(this->VarY_Length, 0, this->widthPx, 0, BLACK); // first horizontal line, one edge shorter
this->Line(0, this->VarX_Length, this->widthPx, this->VarX_Length, BLACK); // +10 to avoid the strings collision
// second horizontal line
for (uint h = 1; h <= this->numFieldY ; h++) // horizontal lines. Periodic with (edgeLength + 1)
{
uint Y = h * (this->edgeLength + 1) + this->VarX_Length; // Y position of the line
this->Line(0, Y, this->widthPx, Y, BLACK);
}
}
void KV::PrintString_Var()
{
char* valueY = (char*)this->string_VarY.c_str();
char* valueX= (char*)this->string_VarX.c_str();
uint x1_valueY = 2; // coordinante of ValueY
uint y1_valueY = this->VarX_Length-16;
uint x1_valueX = this->VarY_Length-16; // coordinante of ValueX
uint y1_valueX = this->VarX_Length-12;
this->Text(x1_valueX, y1_valueX, 10, BLACK, WHITE, 90, 0, valueX);
this->Text(x1_valueY, y1_valueY, 10, BLACK, WHITE, 00, 0, valueY);
}
void KV::PrintVariables() // Erstellt die Werte der Variablen in der ersten X- und Y-Spalte: ▯ 0 1
{ // 0 ▯▯
// 1 ▯▯
for (uint w = 0; w < this->numFieldX; w++) // horizontal variable text
{
uint XL = w * (this->edgeLength + 1) + this->VarY_Length;
uint XR = XL + this->edgeLength;
char* value = this->Binary(w ^ (w / 2), this->numVarX); // in Gray und String umwandeln
this->TextBoxBold(XL, 0, XR, this->VarX_Length, 10, BLACK, TRANS, TRANS, SINGLE_LINE|CENTER_ALIGN|BOTTOM_ALIGN, value);
delete value;
}
for (uint h = 0; h < this->numFieldY; h++) // vertical variable text
{
uint YT = h * (this->edgeLength + 1) + this->VarX_Length + 1;
uint YB = YT + this->edgeLength;
char* value = this->Binary(h ^ (h / 2), this->numVarY); // in Gray und String umwandeln
this->TextBoxBold(0, YT, this->VarY_Length-5, YB, 10, BLACK, TRANS, TRANS, SINGLE_LINE|RIGHT_ALIGN|VCENTER_ALIGN, value);
delete value;
}
}
void KV::PrintCellValues() // Erstellt die Werte der jeweiligen Zellen: ▯▯▯
{ // ▯ x x
// ▯ x x
for (uint h = 0; h < this->numFieldY; h++) // jede Spalte durchgehen
{
uint YT = h * (this->edgeLength + 1)+ this->VarX_Length; // Y Positionen berechnen
uint YB = YT + this->edgeLength;
for (uint w = 0; w < this->numFieldX; w++) // jede Zeile durchgehen
{
uint XL = w * (this->edgeLength + 1) + this->VarY_Length; // X Positionen berechnen
uint XR = XL + this->edgeLength;
uint i = ((h^h / 2) << this->numVarX) | (w^w / 2); // w und h müssen getrennt in Gray umgewandelt werden (weil sie so aufgetragen wurden)
// zusammengesetzt ergeben sie dann unsere aktuelle Position
// Dies sind die Zellnummern:
/*
char* I = new char[(int)(ceil(log10((float)numElements)))+1];
itoa(i, I, 10);
this->TextBox(XL, YT, XR, YB, 10, BLACK, TRANSPARENT, TRANSPARENT, CENTER, I);
*/
// Dies sind die Zellwerte:
char* I = new char[2];
_itoa_s(this->allCells->at(i)->value, I, 2, 10);
this->TextBox(XL, YT, XR, YB, 10, BLACK, TRANS, TRANS, CENTER, I);
delete I;
}
}
}
void KV::PrintPrimImplikanten()
{
srand(time(NULL) ^ rand());
vector<KV_PiGroup*> piGroups;
for (uint i = 0; i < this->globalPic->size(); i++) // for each PrimImplikant
{
PrimImplikant* currentPI = this->globalPic->at(i);
uint color;
char random;
if (currentPI->name.find("|") != string::npos) // define a color for this PI
{
random = -1;
color = RED;
}
else
{
random = rand() % 10;
if (currentPI->implikanten.size() == 1)
color = GREEN;
else
color = RGB(rand() % 256; rand() % 256; rand() % 256);
}
vector<KV_PiEleLoc*>* locations = currentPI->locations();
for (uint j = 0; j < locations.size(); j++) // for each Element in PrimImplikant
{
KV_PiEleLoc* currentEl = locations[j];
bool foundGroup = false;
for (uint k = 0; k < piGroups.size(); k++) // for each Group/Kuller of this PrimImplikant
{
KV_PiGroup* currentGroup = piGroups[k];
if (currentGroup->LiesNextTo(currentEl))
{
currentGroup->Add(currentEl); // sort Element into group
foundGroup = true;
break;
}
} // for each Group
if (foundGroup == false) // element was not added to a group
{
KV_PiGroup* newGroup = new KV_PiGroup();
newGroup->Add(currentEl);
piGroups.add(newGroup);
}
} // for each Element in PrimImplikant
for (uint k = 0; k < piGroups.size(); k++) // for each Group/Kuller of this PrimImplikant
{
this->PrintPrimImplikantenGroup(piGroups[k], random, color); // draw it
piGroups[k]->Dispose(); // delete all KV_PiEleLocs
delete piGroups[k];
piGroups[k] = NULL;
}
piGroups.clear();
} // for each PrimImplikant
}
// Prints the Kuller of a KV_PiGroup
void KV::PrintPrimImplikantenGroup(KV_PiGroup* &group, char &random, uint &color)
{
group->MakeCoords(); // makes X1, X2, Y1, Y2
uint X1 = group->X1;
uint X2 = group->X2;
uint Y1 = group->Y1;
uint Y2 = group->Y2;
if (random == -1) // make hazard groups as small as possible
{
X1 += 12;
X2 -= 12;
Y1 += 9;
Y2 -= 9;
}
else // make size random, so the groups won't overlap
{
X1 += random;
X2 -= random;
Y1 += random;
Y2 -= random;
}
this->Rechteck(X1, Y1, X2, Y2, color, TRANS);
}
void KV::Line(uint x1, uint y1, uint x2, uint y2, int color)
{
line(x1 + this->offsetX, y1 + this->offsetY, x2 + this->offsetX, y2 + this->offsetY, color);
}
void KV::Text(uint x, uint y, uint size, int color, int bkcolor, int angle, int align, char* theText)
{
text(x + this->offsetX, y + this->offsetY, size, color, bkcolor, angle, align, theText);
}
void KV::TextBox(uint x1, uint y1, uint x2, uint y2, uint size, int ctext, int cframe, int cfill, int flags, char* theText)
{
textbox(x1 + this->offsetX + 1, y1 + this->offsetY, x2 + this->offsetX + 1, y2 + this->offsetY, size, ctext, cframe, cfill, flags, theText);
}
void KV::TextBoxBold(uint x1, uint y1, uint x2, uint y2, uint size, int ctext, int cframe, int cfill, int flags, char* theText)
{
textbox(x1 + this->offsetX + 1, y1 + this->offsetY, x2 + this->offsetX + 1, y2 + this->offsetY, size, ctext, cframe, cfill, flags, theText);
textbox(x1 + this->offsetX + 2, y1 + this->offsetY, x2 + this->offsetX + 2, y2 + this->offsetY, size, ctext, TRANS, TRANSPARENT, flags, theText); // write twice to simulate bold font
}
void KV::Rechteck(uint x1, uint y1, uint x2, uint y2, int cframe, int cfill)
{
rectangle(x1 + this->offsetX + 1, y1 + this->offsetY + 1, x2 + this->offsetX + 1, y2 + this->offsetY + 1, cframe, cfill);
}
// convert the binary representation of x to a string with the specified length
char* KV::Binary(uint x, char length)
{
// warning: this breaks for numbers with more than 64 bits (= variables)
char* c = new char[length+1];
c += length; // last char
*c = 0;
do
{
*--c = '0' + (x & 1); // 0 or 1 at the specified position
x >>= 1;
} while (--length);
return c;
}