NB6_Hazards/GDE_3_hazard/Console/Console.h
gaeltp3 7a52e186d9 Verbindung von GDE mit unserem Projekt Hazard
im Ordner GDE_3_Hazard. Ab nun koennen wir weiter in diesem Ordner
programmieren.
2013-11-28 16:08:16 +01:00

62 lines
1.4 KiB
C++

#ifndef __CONSOLE_H__
#define __CONSOLE_H__
//Some defines we will be requiring
#define SC_LINES 0x0001
#define SC_COLUMNS 0x0002
#define SC_ATTRIB 0x0004
#define SC_MAXLINES 0x0008
#define SC_MAXCOLUMNS 0x0010
#define CONSOLE_DEBUG 0
class CConsole
{
public:
//Constructor & Destructor
CConsole ();
CConsole (BOOL);
~CConsole ();
//Properties
short GetNumberOfLines();
short SetNumberOfLines (short sLines);
short SetNumberOfColumns (short sColumns);
short GetNumberOfColumns ();
WORD GetAttributes ();
WORD SetAttributes (WORD wAttrib,short NumChars = 0);
short SetMaxLinesInWindow (short maxLines);
short GetMaxLinesInWindow ();
short SetMaxColumnsInWindow (short maxLines);
short GetMaxColumnsInWindow ();
//Methods
void RedirectToConsole (WORD wFlags);
BOOL SetupConsole(WORD wFlags);
HANDLE GetHandle (DWORD dwFlag);
BOOL Clear ();
BOOL ApplyAttrib (short NumChars);
WORD GetSettings (WORD wFlags);
void printwindata();
protected:
//Helpers
BOOL CreateConsole ();
BOOL DestroyConsole ();
BOOL m_bRedirected;
short m_sNumColumns;
short m_sNumLines;
WORD m_wAttrib;
short m_sMaxLines;
short m_sMaxColumns;
DWORD m_dwError;
static BOOL sm_bConsole;
};
#endif //__CONSOLE_H__