187 lines
No EOL
4.4 KiB
Text
187 lines
No EOL
4.4 KiB
Text
/*@!Encoding:1252*/
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includes
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{
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#include "Common.cin"
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#include "TcpUdpCommon.cin"
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}
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variables
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{
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TcpSocket g_%NODE_NAME%_Socket;
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byte gRxBuffer[8192];
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}
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word TcpOpenSocket()
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{
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char Local_IP[16];
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dword localIp;
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word localPort;
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dword i = 0;
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CHAR errorText[200];
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localIp = SetupIp(Local_IP);
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localPort = random(65535-10240)+10240;
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if (localIp == INVALID_IP)
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return INVALID_IP;
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// Try to open socket
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do
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{
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g_%NODE_NAME%_Socket = TcpSocket::Open(localIp, localPort);
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if (g_%NODE_NAME%_Socket.GetLastSocketError() != 0)
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{
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g_%NODE_NAME%_Socket.GetLastSocketErrorAsString(errorText, elcount(errorText));
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writeLineEx(0, 1, "<%BASE_FILE_NAME%> Error: could not open Tcp socket on %s:%d, %s (%d)!", Local_IP, localPort, errorText, g_%NODE_NAME%_Socket.GetLastSocketError());
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}
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}
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while (g_%NODE_NAME%_Socket.GetLastSocketError() != 0 && i++ < 9);
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if (g_%NODE_NAME%_Socket.GetLastSocketError() != 0)
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{
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writeLineEx(0, 1, "<%BASE_FILE_NAME%> Error: could not open Tcp socket!");
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return g_%NODE_NAME%_Socket.GetLastSocketError();
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}
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else
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{
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writeLineEx(0, 1, "<%BASE_FILE_NAME%> Tcp socket opened on %s:%d.", Local_IP, localPort);
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}
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return 0;
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}
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word TcpConnectTo(char Remote_IP[], word remotePort)
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{
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dword remoteIp;
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// Convert IP string to Number
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remoteIp = IpGetAddressAsNumber(Remote_IP);
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if (remoteIp == INVALID_IP)
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{
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writeLineEx(0, 1, "<%BASE_FILE_NAME%> Error: invalid server Ip address!");
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return 1;
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}
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return TcpConnectTo(remoteIp, remotePort);
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}
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word TcpConnectTo(dword remoteIp, word remotePort)
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{
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long fehler;
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// Try to open a socket
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fehler = TcpOpenSocket();
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if (fehler != 0)
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{
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g_%NODE_NAME%_SocketState = ERROR;
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return fehler;
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}
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g_%NODE_NAME%_RemoteIP = remoteIp;
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g_%NODE_NAME%_RemotePort = remotePort;
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// Connect to Server
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if (g_%NODE_NAME%_Socket.Connect(remoteIp, remotePort) != 0)
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{
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fehler = g_%NODE_NAME%_Socket.GetLastSocketError();
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if (fehler != WSAEWOULDBLOCK) // OnTcpConnect will be called otherwise
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{
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write("<%BASE_FILE_NAME%> No Port-Connection: %d", fehler);
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g_%NODE_NAME%_SocketState = ERROR;
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return fehler;
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}
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return 0;
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}
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else
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{
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writeLineEx(0, 1, "<%BASE_FILE_NAME%> Successfully connected to server");
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g_%NODE_NAME%_SocketState = OK;
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return 0;
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}
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}
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void OnTcpConnect(dword socket, long result)
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{
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if (result != 0)
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{
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g_%NODE_NAME%_Socket.GetLastSocketErrorAsString(gIpLastErrStr, elcount(gIpLastErrStr));
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writeLineEx(0, 2, "<%BASE_FILE_NAME%> OnTcpConnect error (%d): %s", g_%NODE_NAME%_Socket.GetLastSocketError(), gIpLastErrStr);
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g_%NODE_NAME%_SocketState = ERROR;
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return;
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}
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else
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{
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writeLineEx(0, 1, "<%BASE_FILE_NAME%> Successfully connected to server");
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g_%NODE_NAME%_SocketState = OK;
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}
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}
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void TcpRecv()
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{
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int result;
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if (g_%NODE_NAME%_SocketState != OK)
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{
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writeLineEx(0, 2, "TcpRecv: Socket status is not OK!");
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return;
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}
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result = g_%NODE_NAME%_Socket.Receive(gRxBuffer, elcount(gRxBuffer));
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if (result != 0) // Calling OnTcpReceive otherwise
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{
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gIpLastErr = g_%NODE_NAME%_Socket.GetLastSocketError();
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if (gIpLastErr != WSA_IO_PENDING) // Calling OnTcpReceive otherwise
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{
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g_%NODE_NAME%_Socket.GetLastSocketErrorAsString(gIpLastErrStr, elcount(gIpLastErrStr));
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writeLineEx(0, 2, "<%BASE_FILE_NAME%> TcpReceive error (%d): %s", gIpLastErr, gIpLastErrStr);
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g_%NODE_NAME%_Socket.Close();
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g_%NODE_NAME%_SocketState = CLOSED;
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}
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}
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return;
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}
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void TcpSnd(byte buffer[])
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{
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char str[20*3];
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switch (g_%NODE_NAME%_SocketState)
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{
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case CLOSED:
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TcpConnectTo(g_%NODE_NAME%_RemoteIP, g_%NODE_NAME%_RemotePort);
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if (g_%NODE_NAME%_SocketState != OK)
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{
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writeLineEx(0, 2, "TcpSnd: Reconnecting failed!");
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return;
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}
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case OK:
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break;
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default:
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writeLineEx(0, 2, "TcpSnd: Socket status is not OK!");
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return;
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}
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bin_to_strhex(buffer, str);
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writeLineEx(0, 1, "<%BASE_FILE_NAME%> TcpSnd: %s (L<>nge: %d)", str, elCount(buffer));
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if (g_%NODE_NAME%_Socket.Send(buffer, elCount(buffer)) != 0)
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{
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gIpLastErr = g_%NODE_NAME%_Socket.GetLastSocketError();
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if (gIpLastErr != WSA_IO_PENDING)
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{
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g_%NODE_NAME%_Socket.GetLastSocketErrorAsString(gIpLastErrStr, elcount(gIpLastErrStr));
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writeLineEx(0, 2, "<%BASE_FILE_NAME%> TcpSnd error (%d): %s", gIpLastErr, gIpLastErrStr);
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g_%NODE_NAME%_Socket.Close();
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g_%NODE_NAME%_SocketState = CLOSED;
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}
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}
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} |