236 lines
No EOL
6.8 KiB
Text
236 lines
No EOL
6.8 KiB
Text
/*@!Encoding:1252*/
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// This file contains functions that abstract the UDP/IP API
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/// It provides following methods
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/// - _ModbusConnectTo() Prepare anything that sending works. Here: Open a TCP socket and connection
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/// - _ModbusDisconnect() Gracefully disconnect from the device. Here: Close the TCP connection and socket
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/// - _ModbusRecv() Receive data from the device. Here: Wait for a TCP packet on the connection
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/// - _ModbusSnd() Send data to the device. Here: Send a packet on the TCP connection
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/// - Some function that receives packets and hands them to _OnModbusReceive()
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includes
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{
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#include "Common.cin"
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#include "TcpUdpEilCommon.cin"
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}
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variables
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{
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TcpSocket gSocket;
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}
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// This method opens an TCP socket. It has to check for several errors.
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word _TcpOpenSocket()
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{
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byte i;
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char errorText[200];
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long error;
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if (EthGetAdapterStatus() != 2) // Not connected
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{
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writeDbg(ConnError, "_TcpOpenSocket: Adapter status not ok: %d!", EthGetAdapterStatus());
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OnModbusClientPanics(ConnectionError);
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return INVALID_IP;
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}
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// Try to open socket
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gSocket = TcpSocket::Open(0, 0);
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error = gSocket.GetLastSocketError();
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if (error != 0)
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{
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gSocket.GetLastSocketErrorAsString(errorText, elcount(errorText));
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writeDbg(ConnInfo, "_TcpOpenSocket: could not open socket: (%d) %s", error, errorText);
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OnModbusClientPanics(ConnectionError);
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return error;
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}
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else
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{
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writeDbg(ConnInfo, "_TcpOpenSocket: Tcp socket opened.");
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}
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return 0;
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}
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// This method prepares anything in a way that sending with ModbusSnd() is possible.
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// Here: The method will open a TCP socket and connect to the remote device
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word _ModbusConnectTo(char Remote_IP[], word remotePort)
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{
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dword remoteIp;
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// Convert IP string to Number
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remoteIp = IpGetAddressAsNumber(Remote_IP);
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if (remoteIp == INVALID_IP)
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{
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writeDbg(ConnError, "_ModbusConnectTo: invalid server Ip address: %s", Remote_IP);
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OnModbusClientPanics(ConnectionError);
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return 1;
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}
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return _ModbusConnectTo(remoteIp, remotePort);
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}
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// This method prepares anything in a way that sending with ModbusSnd() is possible.
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// Here: The method will open a TCP socket and connect to the remote device
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word _ModbusConnectTo(dword remoteIp, word remotePort)
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{
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long error;
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// Try to open a socket
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error = _TcpOpenSocket();
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if (error != 0)
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{
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gSocketState = ERROR;
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return error;
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}
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gRemoteIP = remoteIp;
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gRemotePort = remotePort;
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// Connect to Server
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if (gSocket.Connect(remoteIp, remotePort) != 0)
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{
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error = gSocket.GetLastSocketError();
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if (error != WSAEWOULDBLOCK) // OnTcpConnect will be called otherwise
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{
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writeDbg(ConnError, "_ModbusConnectTo: No connection established: %d", error);
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gSocketState = ERROR;
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OnModbusClientPanics(ConnectionError);
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return error;
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}
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else
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{
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writeDbg(ConnDebug, "_ModbusConnectTo: WSAE would block");
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gSocketState = CONNECTING;
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}
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return 0;
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}
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gSocketState = CONNECTING; // Don't set state OK because the Stack doesn't tell us WSAEWOULDBLOCK each time whensoever is neccessary
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return 0;
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}
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// This method will be called when TcpSocket.Connect() had to defer the result (and returned WSAEWOULDBLOCK).
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// It checks whether the connection was opened successfully and sets the socket state accordingly
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void OnTcpConnect(dword socket, long result)
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{
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if (result != 0)
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{
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gSocket.GetLastSocketErrorAsString(gIpLastErrStr, elcount(gIpLastErrStr));
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writeDbg(ConnError, "OnTcpConnect: (%d) %s", gSocket.GetLastSocketError(), gIpLastErrStr);
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gSocketState = ERROR;
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OnModbusClientPanics(ConnectionError);
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return;
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}
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else
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{
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writeDbg(ConnInfo, "OnTcpConnect: Successfully connected to server");
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gSocketState = OK;
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_ModbusStartQueue();
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}
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}
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// This method will gracefully disconnect from the remote device.
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// Here: Simply close the socket. This will also disconnect the remote device
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void _ModbusDisconnect()
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{
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writeDbg(ConnDebug, "_ModbusDisconnect: Disconnecting");
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gSocket.Close();
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gSocketState = CLOSED;
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}
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// This method will check for data from the remote device.
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// Here: Tell the API to check for new TCP telegrams. When data arrived OnTcpReceive() will be called by the API
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void _ModbusRecv()
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{
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int result;
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if (gSocketState != OK)
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{
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writeDbg(ConnWarning, "_ModbusRecv: Socket status is not OK!");
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_ModbusDisconnect();
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// OnModbusClientPanics(ConnectionError);
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return;
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}
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result = gSocket.Receive(gRxBuffer, elcount(gRxBuffer));
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if (result != 0) // Calling OnTcpReceive otherwise
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{
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gIpLastErr = gSocket.GetLastSocketError();
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if (gIpLastErr != WSA_IO_PENDING) // Calling OnTcpReceive otherwise
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{
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gSocket.GetLastSocketErrorAsString(gIpLastErrStr, elcount(gIpLastErrStr));
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writeDbg(ConnError, "_ModbusRecv: (%d) %s", gIpLastErr, gIpLastErrStr);
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_ModbusDisconnect();
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}
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}
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return;
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}
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// This method will send the payload 'buffer' to the device.
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// Here: Call the appropriate API function
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word _ModbusSnd(byte buffer[], word length)
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{
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char str[20*3];
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switch (gSocketState)
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{
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case OK: // Go on and send
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break;
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case CLOSED: // If the connection is closed
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_ModbusConnectTo(gRemoteIP, gRemotePort); // Try to (re)connect
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if (gSocketState < OK) // If this didn't work (state != OK)
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{
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if (gSocketState < CONNECTING)
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{
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writeDbg(ConnError, "_ModbusSnd: Reconnecting failed!");
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OnModbusClientPanics(ConnectionError);
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}
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return 1; // Abort sending in all cases
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}
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case NULL: // Delay
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case CONNECTING:
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return 1;
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case ERROR:
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writeDbg(ConnError, "_ModbusSnd: Socket status is not OK!");
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OnModbusClientPanics(ConnectionError);
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return 1;
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default:
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writeDbg(ConnError, "_ModbusSnd: Unknown socket status: %d", gSocketState);
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OnModbusClientPanics(SwitchArgumentInvalid);
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return 1;
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}
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bin_to_strhex(buffer, str);
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if (gSocket.Send(buffer, length) != 0)
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{
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gIpLastErr = gSocket.GetLastSocketError();
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if (gIpLastErr != WSA_IO_PENDING)
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{
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gSocket.GetLastSocketErrorAsString(gIpLastErrStr, elcount(gIpLastErrStr));
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writeDbg(ConnError, "_ModbusSnd: (%d) %s", gIpLastErr, gIpLastErrStr);
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_ModbusDisconnect();
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return 1;
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}
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// else: tough luck!
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}
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writeDbg(ConnDebug, "_ModbusSnd: %s (L<>nge: %d)", str, length);
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return 0;
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}
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// This method simply combines the two EthGetLastError functions
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long _ModbusGetLastConnectionError(char string[])
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{
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gSocket.GetLastSocketErrorAsString(string, elCount(string));
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return gSocket.GetLastSocketError();
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}
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// This method receives telegrams (from the TCP/IP API). ModbusRecv() has to be called first
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void OnTcpReceive(dword socket, long result, dword address, dword port, byte buffer[], dword size)
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{
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_OnModbusReceive(socket, result, address, port, buffer, size); // Hand to Modbus layer
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} |