Remove %NODE_NAME% from variable names

This commit is contained in:
Jonny007-MKD 2014-05-09 13:49:19 +00:00
parent 7574cf9dd0
commit ec17a10562
5 changed files with 74 additions and 74 deletions

View file

@ -30,8 +30,8 @@ void OnTcpReceive(dword socket, long result, dword address, dword port, byte buf
{
// Size of zero indicates that the socket was closed by the communication peer.
writeLineEx(0, 2, "<%NODE_NAME%> OnTcpReceive: Socket closed by peer");
g_%NODE_NAME%_Socket.Close();
g_%NODE_NAME%_SocketState = CLOSED;
gSocket.Close();
gSocketState = CLOSED;
}
else
{
@ -42,10 +42,10 @@ void OnTcpReceive(dword socket, long result, dword address, dword port, byte buf
}
else
{
gIpLastErr = g_%NODE_NAME%_Socket.GetLastSocketError();
g_%NODE_NAME%_Socket.GetLastSocketErrorAsString(gIpLastErrStr, elcount(gIpLastErrStr));
gIpLastErr = gSocket.GetLastSocketError();
gSocket.GetLastSocketErrorAsString(gIpLastErrStr, elcount(gIpLastErrStr));
writeLineEx(0, 2, "<%NODE_NAME%> OnTcpReceive error (%d): %s", gIpLastErr, gIpLastErrStr);
g_%NODE_NAME%_Socket.Close();
g_%NODE_NAME%_SocketState = CLOSED;
gSocket.Close();
gSocketState = CLOSED;
}
}

View file

@ -30,8 +30,8 @@ void OnUdpReceiveFrom(dword socket, long result, dword address, dword port, byte
{
// Size of zero indicates that the socket was closed by the communication peer.
writeLineEx(0, 2, "<%BASE_FILE_NAME%> OnTcpReceive: Socket closed by peer");
g_%NODE_NAME%_Socket.Close();
g_%NODE_NAME%_SocketState = CLOSED;
gSocket.Close();
gSocketState = CLOSED;
}
else
{
@ -42,10 +42,10 @@ void OnUdpReceiveFrom(dword socket, long result, dword address, dword port, byte
}
else
{
gIpLastErr = g_%NODE_NAME%_Socket.GetLastSocketError();
g_%NODE_NAME%_Socket.GetLastSocketErrorAsString(gIpLastErrStr, elcount(gIpLastErrStr));
gIpLastErr = gSocket.GetLastSocketError();
gSocket.GetLastSocketErrorAsString(gIpLastErrStr, elcount(gIpLastErrStr));
writeLineEx(0, 2, "<%BASE_FILE_NAME%> OnTcpReceive error (%d): %s", gIpLastErr, gIpLastErrStr);
g_%NODE_NAME%_Socket.Close();
g_%NODE_NAME%_SocketState = CLOSED;
gSocket.Close();
gSocketState = CLOSED;
}
}

View file

@ -7,7 +7,7 @@ includes
variables
{
TcpSocket g_%NODE_NAME%_Socket;
TcpSocket gSocket;
byte gRxBuffer[8192];
}
@ -30,19 +30,19 @@ word TcpOpenSocket()
// Try to open socket
do
{
g_%NODE_NAME%_Socket = TcpSocket::Open(localIp, localPort);
if (g_%NODE_NAME%_Socket.GetLastSocketError() != 0)
gSocket = TcpSocket::Open(localIp, localPort);
if (gSocket.GetLastSocketError() != 0)
{
g_%NODE_NAME%_Socket.GetLastSocketErrorAsString(errorText, elcount(errorText));
writeLineEx(0, 1, "<%NODE_NAME%> Error: could not open Tcp socket on %s:%d, %s (%d)!", Local_IP, localPort, errorText, g_%NODE_NAME%_Socket.GetLastSocketError());
gSocket.GetLastSocketErrorAsString(errorText, elcount(errorText));
writeLineEx(0, 1, "<%NODE_NAME%> Error: could not open Tcp socket on %s:%d, %s (%d)!", Local_IP, localPort, errorText, gSocket.GetLastSocketError());
}
}
while (g_%NODE_NAME%_Socket.GetLastSocketError() != 0 && i++ < 9);
while (gSocket.GetLastSocketError() != 0 && i++ < 9);
if (g_%NODE_NAME%_Socket.GetLastSocketError() != 0)
if (gSocket.GetLastSocketError() != 0)
{
writeLineEx(0, 1, "<%NODE_NAME%> Error: could not open Tcp socket!");
return g_%NODE_NAME%_Socket.GetLastSocketError();
return gSocket.GetLastSocketError();
}
else
{
@ -76,23 +76,23 @@ word TcpConnectTo(dword remoteIp, word remotePort)
fehler = TcpOpenSocket();
if (fehler != 0)
{
g_%NODE_NAME%_SocketState = ERROR;
gSocketState = ERROR;
return fehler;
}
g_%NODE_NAME%_RemoteIP = remoteIp;
g_%NODE_NAME%_RemotePort = remotePort;
gRemoteIP = remoteIp;
gRemotePort = remotePort;
// Connect to Server
if (g_%NODE_NAME%_Socket.Connect(remoteIp, remotePort) != 0)
if (gSocket.Connect(remoteIp, remotePort) != 0)
{
fehler = g_%NODE_NAME%_Socket.GetLastSocketError();
fehler = gSocket.GetLastSocketError();
if (fehler != WSAEWOULDBLOCK) // OnTcpConnect will be called otherwise
{
write("<%NODE_NAME%> No Port-Connection: %d", fehler);
g_%NODE_NAME%_SocketState = ERROR;
gSocketState = ERROR;
return fehler;
}
return 0;
@ -100,7 +100,7 @@ word TcpConnectTo(dword remoteIp, word remotePort)
else
{
writeLineEx(0, 1, "<%NODE_NAME%> Successfully connected to server");
g_%NODE_NAME%_SocketState = OK;
gSocketState = OK;
return 0;
}
}
@ -109,15 +109,15 @@ void OnTcpConnect(dword socket, long result)
{
if (result != 0)
{
g_%NODE_NAME%_Socket.GetLastSocketErrorAsString(gIpLastErrStr, elcount(gIpLastErrStr));
writeLineEx(0, 2, "<%NODE_NAME%> OnTcpConnect error (%d): %s", g_%NODE_NAME%_Socket.GetLastSocketError(), gIpLastErrStr);
g_%NODE_NAME%_SocketState = ERROR;
gSocket.GetLastSocketErrorAsString(gIpLastErrStr, elcount(gIpLastErrStr));
writeLineEx(0, 2, "<%NODE_NAME%> OnTcpConnect error (%d): %s", gSocket.GetLastSocketError(), gIpLastErrStr);
gSocketState = ERROR;
return;
}
else
{
writeLineEx(0, 1, "<%NODE_NAME%> Successfully connected to server");
g_%NODE_NAME%_SocketState = OK;
gSocketState = OK;
}
}
@ -125,24 +125,24 @@ void TcpRecv()
{
int result;
if (g_%NODE_NAME%_SocketState != OK)
if (gSocketState != OK)
{
writeLineEx(0, 2, "TcpRecv: Socket status is not OK!");
return;
}
result = g_%NODE_NAME%_Socket.Receive(gRxBuffer, elcount(gRxBuffer));
result = gSocket.Receive(gRxBuffer, elcount(gRxBuffer));
if (result != 0) // Calling OnTcpReceive otherwise
{
gIpLastErr = g_%NODE_NAME%_Socket.GetLastSocketError();
gIpLastErr = gSocket.GetLastSocketError();
if (gIpLastErr != WSA_IO_PENDING) // Calling OnTcpReceive otherwise
{
g_%NODE_NAME%_Socket.GetLastSocketErrorAsString(gIpLastErrStr, elcount(gIpLastErrStr));
gSocket.GetLastSocketErrorAsString(gIpLastErrStr, elcount(gIpLastErrStr));
writeLineEx(0, 2, "<%NODE_NAME%> TcpReceive error (%d): %s", gIpLastErr, gIpLastErrStr);
g_%NODE_NAME%_Socket.Close();
g_%NODE_NAME%_SocketState = CLOSED;
gSocket.Close();
gSocketState = CLOSED;
}
}
@ -153,11 +153,11 @@ void TcpSnd(byte buffer[])
{
char str[20*3];
switch (g_%NODE_NAME%_SocketState)
switch (gSocketState)
{
case CLOSED:
TcpConnectTo(g_%NODE_NAME%_RemoteIP, g_%NODE_NAME%_RemotePort);
if (g_%NODE_NAME%_SocketState != OK)
TcpConnectTo(gRemoteIP, gRemotePort);
if (gSocketState != OK)
{
writeLineEx(0, 2, "TcpSnd: Reconnecting failed!");
return;
@ -172,16 +172,16 @@ void TcpSnd(byte buffer[])
bin_to_strhex(buffer, str);
writeLineEx(0, 1, "<%NODE_NAME%> TcpSnd: %s (Länge: %d)", str, elCount(buffer));
if (g_%NODE_NAME%_Socket.Send(buffer, elCount(buffer)) != 0)
if (gSocket.Send(buffer, elCount(buffer)) != 0)
{
gIpLastErr = g_%NODE_NAME%_Socket.GetLastSocketError();
gIpLastErr = gSocket.GetLastSocketError();
if (gIpLastErr != WSA_IO_PENDING)
{
g_%NODE_NAME%_Socket.GetLastSocketErrorAsString(gIpLastErrStr, elcount(gIpLastErrStr));
gSocket.GetLastSocketErrorAsString(gIpLastErrStr, elcount(gIpLastErrStr));
writeLineEx(0, 2, "<%NODE_NAME%> TcpSnd error (%d): %s", gIpLastErr, gIpLastErrStr);
g_%NODE_NAME%_Socket.Close();
g_%NODE_NAME%_SocketState = CLOSED;
gSocket.Close();
gSocketState = CLOSED;
}
}
}

View file

@ -10,10 +10,10 @@ variables
char gIpLastErrStr[512] = "";
enum SocketState { NULL, OK, ERROR, CLOSED };
enum SocketState g_%NODE_NAME%_SocketState = NULL;
enum SocketState gSocketState = NULL;
dword g_%NODE_NAME%_RemoteIP = INVALID_IP;
word g_%NODE_NAME%_RemotePort = 0;
dword gRemoteIP = INVALID_IP;
word gRemotePort = 0;
}

View file

@ -7,7 +7,7 @@ includes
variables
{
UdpSocket g_%NODE_NAME%_Socket;
UdpSocket gSocket;
byte gRxBuffer[8192];
}
@ -30,19 +30,19 @@ word UdpOpenSocket()
// Try to open socket
do
{
g_%NODE_NAME%_Socket = UdpSocket::Open(localIp, localPort);
if (g_%NODE_NAME%_Socket.GetLastSocketError() != 0)
gSocket = UdpSocket::Open(localIp, localPort);
if (gSocket.GetLastSocketError() != 0)
{
g_%NODE_NAME%_Socket.GetLastSocketErrorAsString(errorText, elcount(errorText));
writeLineEx(0, 1, "<%BASE_FILE_NAME%> Error: could not open Udp socket on %s:%d, %s (%d)!", Local_IP, localPort, errorText, g_%NODE_NAME%_Socket.GetLastSocketError());
gSocket.GetLastSocketErrorAsString(errorText, elcount(errorText));
writeLineEx(0, 1, "<%BASE_FILE_NAME%> Error: could not open Udp socket on %s:%d, %s (%d)!", Local_IP, localPort, errorText, gSocket.GetLastSocketError());
}
}
while (g_%NODE_NAME%_Socket.GetLastSocketError() != 0 && i++ < 9);
while (gSocket.GetLastSocketError() != 0 && i++ < 9);
if (g_%NODE_NAME%_Socket.GetLastSocketError() != 0)
if (gSocket.GetLastSocketError() != 0)
{
writeLineEx(0, 1, "<%BASE_FILE_NAME%> Error: could not open Udp socket!");
return g_%NODE_NAME%_Socket.GetLastSocketError();
return gSocket.GetLastSocketError();
}
else
{
@ -76,13 +76,13 @@ word UdpConnectTo(dword remoteIp, word remotePort)
fehler = UdpOpenSocket();
if (fehler != 0)
{
g_%NODE_NAME%_SocketState = ERROR;
gSocketState = ERROR;
return fehler;
}
g_%NODE_NAME%_RemoteIP = remoteIp;
g_%NODE_NAME%_RemotePort = remotePort;
g_%NODE_NAME%_SocketState = OK;
gRemoteIP = remoteIp;
gRemotePort = remotePort;
gSocketState = OK;
return 0;
}
@ -90,24 +90,24 @@ void UdpRecv()
{
int result;
if (g_%NODE_NAME%_SocketState != OK)
if (gSocketState != OK)
{
writeLineEx(0, 2, "UdpRecv: Socket status is not OK!");
return;
}
result = g_%NODE_NAME%_Socket.ReceiveFrom(gRxBuffer, elcount(gRxBuffer));
result = gSocket.ReceiveFrom(gRxBuffer, elcount(gRxBuffer));
if (result != 0) // Calling OnUdpReceive otherwise
{
gIpLastErr = g_%NODE_NAME%_Socket.GetLastSocketError();
gIpLastErr = gSocket.GetLastSocketError();
if (gIpLastErr != WSA_IO_PENDING) // Calling OnUdpReceive otherwise
{
g_%NODE_NAME%_Socket.GetLastSocketErrorAsString(gIpLastErrStr, elcount(gIpLastErrStr));
gSocket.GetLastSocketErrorAsString(gIpLastErrStr, elcount(gIpLastErrStr));
writeLineEx(0, 2, "<%BASE_FILE_NAME%> UdpRecv Error (%d): %s", gIpLastErr, gIpLastErrStr);
g_%NODE_NAME%_Socket.Close();
g_%NODE_NAME%_SocketState = CLOSED;
gSocket.Close();
gSocketState = CLOSED;
}
}
@ -118,11 +118,11 @@ void UdpSnd(byte buffer[])
{
char str[20*3];
switch (g_%NODE_NAME%_SocketState)
switch (gSocketState)
{
case CLOSED:
UdpConnectTo(g_%NODE_NAME%_RemoteIP, g_%NODE_NAME%_RemotePort);
if (g_%NODE_NAME%_SocketState != OK)
UdpConnectTo(gRemoteIP, gRemotePort);
if (gSocketState != OK)
{
writeLineEx(0, 2, "UdpSnd: Reconnecting failed!");
return;
@ -137,16 +137,16 @@ void UdpSnd(byte buffer[])
bin_to_strhex(buffer, str);
writeLineEx(0, 1, "<%BASE_FILE_NAME%> UdpSnd: %s (Länge: %d)", str, elCount(buffer));
if (g_%NODE_NAME%_Socket.SendTo(g_%NODE_NAME%_RemoteIP, g_%NODE_NAME%_RemotePort, buffer, elCount(buffer)) != 0)
if (gSocket.SendTo(gRemoteIP, gRemotePort, buffer, elCount(buffer)) != 0)
{
gIpLastErr = g_%NODE_NAME%_Socket.GetLastSocketError();
gIpLastErr = gSocket.GetLastSocketError();
if (gIpLastErr != WSA_IO_PENDING)
{
g_%NODE_NAME%_Socket.GetLastSocketErrorAsString(gIpLastErrStr, elcount(gIpLastErrStr));
gSocket.GetLastSocketErrorAsString(gIpLastErrStr, elcount(gIpLastErrStr));
writeLineEx(0, 2, "<%BASE_FILE_NAME%> UdpSnd error (%d): %s", gIpLastErr, gIpLastErrStr);
g_%NODE_NAME%_Socket.Close();
g_%NODE_NAME%_SocketState = CLOSED;
gSocket.Close();
gSocketState = CLOSED;
}
}
}