d20e55d3a9
1. Alle auskommentierten Funktionen gelöscht. Die braucht man nicht kopieren, dafür haben wir Versionskontrolle mit Github 2. Leerzeichen am Ende des Strings entfernt, Zeichengröße von 10 auf 9 reduziert 3. Koordinaten für VarX und VarY angepasst und this->Text() verwendet 4. PrintVariables neu ausgerichtet 5. srand() verbessert
286 lines
No EOL
9 KiB
C++
286 lines
No EOL
9 KiB
C++
#include "stdafx.h"
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#include <vector>
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#include "Cell.h"
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#include "PrimImplikantCollection.h"
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#include "..\..\GDE_3_2008\graphics\graphicfunctions.h"
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#include "KV.h"
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extern uint dimension;
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extern uint numElements;
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extern bool KNF;
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void KV::Clear()
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{
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int ww, hh;
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get_windowsize(&ww,&hh);
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set_drawarea(ww,hh); // Setzen des Zeichenbereiches
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clrscr(); // Clear screen
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}
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void KV::Print(uint offset)
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{
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this->Print(offset, offset);
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}
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void KV::Print(uint offsetX, uint offsetY)
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{
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this->offsetX = offsetX;
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this->offsetY = offsetY;
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this->PrintRaster();
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this->PrintString_Var();
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this->PrintVariables();
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this->PrintCellValues();
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this->PrintPrimImplikanten();
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updatescr(); // make this f****** GDE update, does not work everytime :/
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}
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uint KV::width()
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{
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return this->widthPx;
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}
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uint KV::height()
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{
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return this->heightPx;
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}
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void KV::Setstring_Var()
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{
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this->string_VarY = "";
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this->string_VarX = "";
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for (uint i = 0; i < this->variables->size(); i++)
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{
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if (i >= this->numVarY)
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this->string_VarX += this->variables->at(i) + " ";
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else
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this->string_VarY += this->variables->at(i) + " ";
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}
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this->string_VarX = this->string_VarX.substr(0, this->string_VarX.size()-1);
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this->string_VarY = this->string_VarY.substr(0, this->string_VarY.size()-1);
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// Weitere Initialisierung der restlichen privaten Klassenelemente.
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this->VarX_Length = max(this->edgeLength+1, this->string_VarX.size() * 9);
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this->VarY_Length = max(this->edgeLength+1, this->string_VarY.size() * 9);
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}
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void KV::PrintRaster() // Erstellt die Felder: ▯▯▯
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{ // ▯▯▯
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// ▯▯▯
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this->Line(this->VarY_Length, 0, this->VarY_Length, this->heightPx, BLACK); // first vertical line, one edge shorter
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this->Line(0, this->VarX_Length, 0, this->heightPx, BLACK); // second vertical line
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for (uint w = 1; w <= this->numFieldX ; w++) // vertical lines. Periodic with (edgeLength + 1)
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{
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uint X = w * (this->edgeLength + 1) + VarY_Length; // X position of the line
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this->Line(X, 0, X, this->heightPx, BLACK);
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}
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this->Line(this->VarY_Length, 0, this->widthPx, 0, BLACK); // first horizontal line, one edge shorter
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this->Line(0, this->VarX_Length, this->widthPx, this->VarX_Length, BLACK); // +10 to avoid the strings collision
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// second horizontal line
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for (uint h = 1; h <= this->numFieldY ; h++) // horizontal lines. Periodic with (edgeLength + 1)
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{
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uint Y = h * (this->edgeLength + 1) + this->VarX_Length; // Y position of the line
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this->Line(0, Y, this->widthPx, Y, BLACK);
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}
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}
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void KV::PrintString_Var()
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{
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char* valueY = (char*)this->string_VarY.c_str();
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char* valueX= (char*)this->string_VarX.c_str();
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uint x1_valueY = 2; // coordinante of ValueY
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uint y1_valueY = this->VarX_Length-16;
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uint x1_valueX = this->VarY_Length-16; // coordinante of ValueX
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uint y1_valueX = this->VarX_Length-12;
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this->Text(x1_valueX, y1_valueX, 10, BLACK, WHITE, 90, 0, valueX);
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this->Text(x1_valueY, y1_valueY, 10, BLACK, WHITE, 00, 0, valueY);
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}
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void KV::PrintVariables() // Erstellt die Werte der Variablen in der ersten X- und Y-Spalte: ▯ 0 1
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{ // 0 ▯▯
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// 1 ▯▯
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for (uint w = 0; w < this->numFieldX; w++) // horizontal variable text
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{
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uint XL = w * (this->edgeLength + 1) + this->VarY_Length;
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uint XR = XL + this->edgeLength;
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char* value = this->Binary(w ^ (w / 2), this->numVarX); // in Gray und String umwandeln
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this->TextBoxBold(XL, 0, XR, this->VarX_Length, 10, BLACK, TRANS, TRANS, SINGLE_LINE|CENTER_ALIGN|BOTTOM_ALIGN, value);
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delete value;
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}
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for (uint h = 0; h < this->numFieldY; h++) // vertical variable text
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{
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uint YT = h * (this->edgeLength + 1) + this->VarX_Length + 1;
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uint YB = YT + this->edgeLength;
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char* value = this->Binary(h ^ (h / 2), this->numVarY); // in Gray und String umwandeln
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this->TextBoxBold(0, YT, this->VarY_Length-5, YB, 10, BLACK, TRANS, TRANS, SINGLE_LINE|RIGHT_ALIGN|VCENTER_ALIGN, value);
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delete value;
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}
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}
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//---------------------------------------------------------------
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void KV::PrintCellValues() // Erstellt die Werte der jeweiligen Zellen: ▯▯▯
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{ // ▯ x x
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// ▯ x x
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for (uint h = 0; h < this->numFieldY; h++) // jede Spalte durchgehen
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{
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uint YT = h * (this->edgeLength + 1)+ this->VarX_Length; // Y Positionen berechnen
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uint YB = YT + this->edgeLength;
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for (uint w = 0; w < this->numFieldX; w++) // jede Zeile durchgehen
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{
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uint XL = w * (this->edgeLength + 1) + this->VarY_Length; // X Positionen berechnen
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uint XR = XL + this->edgeLength;
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uint i = ((h^h / 2) << this->numVarX) | (w^w / 2); // w und h müssen getrennt in Gray umgewandelt werden (weil sie so aufgetragen wurden)
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// zusammengesetzt ergeben sie dann unsere aktuelle Position
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// Dies sind die Zellnummern:
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/*
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char* I = new char[(int)(ceil(log10((float)numElements)))+1];
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itoa(i, I, 10);
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this->TextBox(XL, YT, XR, YB, 10, BLACK, TRANSPARENT, TRANSPARENT, CENTER, I);
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*/
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// Dies sind die Zellwerte:
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char* I = new char[2];
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_itoa_s(this->allCells->at(i)->value, I, 2, 10);
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this->TextBox(XL, YT, XR, YB, 10, BLACK, TRANS, TRANS, CENTER, I);
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delete I;
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}
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}
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}
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void KV::PrintPrimImplikanten()
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{
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srand(time(NULL)+rand());
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for (uint i = 0; i < this->globalPic->size(); i++)
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{
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PrimImplikant* currentPI = this->globalPic->at(i);
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uint overflow = 0; // at which sides the PrimImplikant overlaps
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for (uint j = 0; j < currentPI->implikanten.size(); j++)
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{
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uint currentI = currentPI->implikanten[j];
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uint w = (currentI & ((0x1 << (this->numVarX)) - 1)); // get all bits that make X (=w)
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w ^= w / 2;
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uint h = (currentI >> this->numVarX); // get all bits that make Y (=h)
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h ^= h / 2;
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if (w == 0)
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overflow |= 0x1; // left side
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else if (w == this->numFieldX - 1)
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overflow |= 0x2; // right side
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else
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overflow |= 0x4;
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if (h == 0)
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overflow |= 0x10; // upper side
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else if (h == this->numFieldY - 1)
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overflow |= 0x20; // lower side
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else
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overflow |= 0x40;
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}
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switch (overflow)
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{
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case 0x33: // all 4 edges
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break;
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case 0x30: // overflows from top to bottom
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break;
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case 0x03: // overflows from left to right
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break;
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default:
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uint X1 = -1, X2 = 0, Y1 = -1, Y2 = 0; // find coordinates for Rechteck
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for (uint j = 0; j < currentPI->implikanten.size(); j++)
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{
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uint currentI = currentPI->implikanten[j];
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uint w = (currentI & ((0x1 << (this->numVarX)) - 1)); // get all bits that make X (=w)
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w ^= w / 2;
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uint h = (currentI >> this->numVarX); // get all bits that make Y (=h)
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h ^= h / 2;
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uint x1 = w * (this->edgeLength + 1) + this->VarY_Length; // Upper coord
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uint x2 = x1 + this->edgeLength; // Lower coord
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uint y1 = h * (this->edgeLength + 1) + this->VarX_Length; // Left coord
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uint y2 = y1 + this->edgeLength; // Right coord
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X1 = min(X1, x1);
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X2 = max(X2, x2);
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Y1 = min(Y1, y1);
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Y2 = max(Y2, y2);
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}
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if (currentPI->name.find("|") != string::npos)
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{
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this->Rechteck(X1 + 12, Y1 + 9, X2 - 12, Y2 - 9, RED, TRANS);
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}
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else
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{
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uint random = rand() % 10;
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X1 += random;
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X2 -= random;
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Y1 += random;
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Y2 -= random;
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if (currentPI->implikanten.size() == 1)
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this->Rechteck(X1, Y1, X2, Y2, GREEN, TRANS);
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else
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this->Rechteck(X1, Y1, X2, Y2, BLUE, TRANS);
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}
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}
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}
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}
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void KV::Line(uint x1, uint y1, uint x2, uint y2, int color)
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{
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line(x1 + this->offsetX, y1 + this->offsetY, x2 + this->offsetX, y2 + this->offsetY, color);
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}
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void KV::Text(uint x, uint y, uint size, int color, int bkcolor, int angle, int align, char* theText)
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{
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text(x + this->offsetX, y + this->offsetY, size, color, bkcolor, angle, align, theText);
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}
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void KV::TextBox(uint x1, uint y1, uint x2, uint y2, uint size, int ctext, int cframe, int cfill, int flags, char* theText)
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{
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textbox(x1 + this->offsetX + 1, y1 + this->offsetY, x2 + this->offsetX + 1, y2 + this->offsetY, size, ctext, cframe, cfill, flags, theText);
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}
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void KV::TextBoxBold(uint x1, uint y1, uint x2, uint y2, uint size, int ctext, int cframe, int cfill, int flags, char* theText)
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{
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textbox(x1 + this->offsetX + 1, y1 + this->offsetY, x2 + this->offsetX + 1, y2 + this->offsetY, size, ctext, cframe, cfill, flags, theText);
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textbox(x1 + this->offsetX + 2, y1 + this->offsetY, x2 + this->offsetX + 2, y2 + this->offsetY, size, ctext, TRANS, TRANSPARENT, flags, theText); // write twice to simulate bold font
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}
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void KV::Rechteck(uint x1, uint y1, uint x2, uint y2, int cframe, int cfill)
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{
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rectangle(x1 + this->offsetX + 1, y1 + this->offsetY + 1, x2 + this->offsetX + 1, y2 + this->offsetY + 1, cframe, cfill);
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}
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char* KV::Binary(uint x, char length)
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{
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// warning: this breaks for numbers with more than 64 bits
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char* buffer = new char[length+1];
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char* p = buffer + length;
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*p = 0;
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do
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{
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*--p = '0' + (x & 1);
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x >>= 1;
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} while (--length);
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return buffer;
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} |