/*@!Encoding:1252*/ includes { #include "Common.cin" #include "TcpUdpCommon.cin" } variables { TcpSocket gSocket; byte gRxBuffer[8192]; } word TcpOpenSocket() { char Local_IP[16]; dword localIp; word localPort; dword i = 0; CHAR errorText[200]; localIp = SetupIp(Local_IP); localPort = random(65535-10240)+10240; if (localIp == INVALID_IP) return INVALID_IP; // Try to open socket do { gSocket = TcpSocket::Open(localIp, localPort); if (gSocket.GetLastSocketError() != 0) { gSocket.GetLastSocketErrorAsString(errorText, elcount(errorText)); writeLineEx(0, 1, "<%NODE_NAME%> Error: could not open Tcp socket on %s:%d, %s (%d)!", Local_IP, localPort, errorText, gSocket.GetLastSocketError()); } } while (gSocket.GetLastSocketError() != 0 && i++ < 9); if (gSocket.GetLastSocketError() != 0) { writeLineEx(0, 1, "<%NODE_NAME%> Error: could not open Tcp socket!"); return gSocket.GetLastSocketError(); } else { writeLineEx(0, 1, "<%NODE_NAME%> Tcp socket opened on %s:%d.", Local_IP, localPort); } return 0; } word TcpConnectTo(char Remote_IP[], word remotePort) { dword remoteIp; // Convert IP string to Number remoteIp = IpGetAddressAsNumber(Remote_IP); if (remoteIp == INVALID_IP) { writeLineEx(0, 1, "<%NODE_NAME%> Error: invalid server Ip address!"); return 1; } return TcpConnectTo(remoteIp, remotePort); } word TcpConnectTo(dword remoteIp, word remotePort) { long fehler; // Try to open a socket fehler = TcpOpenSocket(); if (fehler != 0) { gSocketState = ERROR; return fehler; } gRemoteIP = remoteIp; gRemotePort = remotePort; // Connect to Server if (gSocket.Connect(remoteIp, remotePort) != 0) { fehler = gSocket.GetLastSocketError(); if (fehler != WSAEWOULDBLOCK) // OnTcpConnect will be called otherwise { write("<%NODE_NAME%> No Port-Connection: %d", fehler); gSocketState = ERROR; return fehler; } return 0; } else { writeLineEx(0, 1, "<%NODE_NAME%> Successfully connected to server"); gSocketState = OK; return 0; } } void OnTcpConnect(dword socket, long result) { if (result != 0) { gSocket.GetLastSocketErrorAsString(gIpLastErrStr, elcount(gIpLastErrStr)); writeLineEx(0, 2, "<%NODE_NAME%> OnTcpConnect error (%d): %s", gSocket.GetLastSocketError(), gIpLastErrStr); gSocketState = ERROR; return; } else { writeLineEx(0, 1, "<%NODE_NAME%> Successfully connected to server"); gSocketState = OK; } } void TcpRecv() { int result; if (gSocketState != OK) { writeLineEx(0, 2, "TcpRecv: Socket status is not OK!"); return; } result = gSocket.Receive(gRxBuffer, elcount(gRxBuffer)); if (result != 0) // Calling OnTcpReceive otherwise { gIpLastErr = gSocket.GetLastSocketError(); if (gIpLastErr != WSA_IO_PENDING) // Calling OnTcpReceive otherwise { gSocket.GetLastSocketErrorAsString(gIpLastErrStr, elcount(gIpLastErrStr)); writeLineEx(0, 2, "<%NODE_NAME%> TcpReceive error (%d): %s", gIpLastErr, gIpLastErrStr); gSocket.Close(); gSocketState = CLOSED; } } return; } void TcpSnd(byte buffer[]) { char str[20*3]; switch (gSocketState) { case CLOSED: TcpConnectTo(gRemoteIP, gRemotePort); if (gSocketState != OK) { writeLineEx(0, 2, "TcpSnd: Reconnecting failed!"); return; } case OK: break; default: writeLineEx(0, 2, "TcpSnd: Socket status is not OK!"); return; } bin_to_strhex(buffer, str); writeLineEx(0, 1, "<%NODE_NAME%> TcpSnd: %s (Länge: %d)", str, elCount(buffer)); if (gSocket.Send(buffer, elCount(buffer)) != 0) { gIpLastErr = gSocket.GetLastSocketError(); if (gIpLastErr != WSA_IO_PENDING) { gSocket.GetLastSocketErrorAsString(gIpLastErrStr, elcount(gIpLastErrStr)); writeLineEx(0, 2, "<%NODE_NAME%> TcpSnd error (%d): %s", gIpLastErr, gIpLastErrStr); gSocket.Close(); gSocketState = CLOSED; } } }